
Chaos Incarnate
Faceless Logistics
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Posted - 2011.06.24 08:36:00 -
[1]
There's about 70 pages of decent posts and good old fashioned rage about the future of eve at this point, and I don't really feel i can add to that. I do support the demand that you guys at CCP need to answer whether microtransactions are going to be vanity only or not. If they are, as you've said for a long time, you guys need to develop a plan internally to stick to that and make sure that all actions regarding future offerings in the noble exchange stick to that. Every time you cross this line again, you lose more of your playerbase permanently from mistrust, and you lose thousands of potential subscribers from bad word-of-mouth.
If, on the other hand, game-altering microtransactions are coming, it's been very nice playing your spaceship game and i wish you all the best, but i won't be bothering to play it any longer.
as an aside, there is an important note I have to point out here regarding PLEX - I understand it's the opinion of many within CCP that PLEX are very definitely not a vanity-only item themselves, and that there should be no real reason why players of EVE are opposed to gamealtering microtransactions. IMHO, the real difference with PLEX is that value is created for everyone; the seller gets isk for rl cash, the buyer gets gametime for isk, CCP get more subs and combats RMT. Nowhere are items spawned out of nothing, and everyone is fairly happy. Meanwhile, for game-altering MTs like ships and ammo and standings, it cheapens the weight of gameplay and makes everyone feel like they have to pay double to compete; CCP are really the only ones who benefit.
So, now that i've gotten all the stuff everyone else is concerned with out of the way, I did want to address some points here though:
Originally by: CCP Pann As I see it, the chief complaint is regarding the high cost of goods in the Noble Market. Second, many people are unhappy about the CaptainĘs Quarters. Third, there are some performance issues with Incarna.
a) regarding the costs of items in the plex store, IMHO the best solution is to cut the prices drastically (maybe 50-100 AUR?) and make the items destructable when you're podded. Reimburse the players who have already bought monocles with some AUR.
Having the items be indestructable sets a bad precedent for future iterations of the store ('why is my monocle indestructable but my ship's paint job isn't?'), and even from your perspective having the prices high and the items indestructable limits the market to the super rich (when it should really cater to everyone, if you're actually looking to make money) and hurts the long-term profitability (why sell half a dozen $70 monocles when you could sell thousands of $.20 monocles multiple times?)
b) CQ. Make the loadin optional. I'm fine with even it being the default setting to load into CQ. The screenshot posted in this thread is perfect; i like the idea of having a feed from a camera drone in your hangar piped directly into your quarters viewscreen as an option, too. That way, everyone can spin ships, loadin/loadout easily, and still get that awesome sense of scale about the size of their ships when they want to. 
c)performance. I don't really have a lot to say, apart from moar optimizations are needed and that i'm glad you guys rolled this out incrementally. CQ makes my CPU very unhappy.
Looking forward to the devblog later today, i can safely say this is the longest wall of text I've posted ever. _____________________ Look down. Back up. Where are you? You're on a forum, with the alt your alt could post like. |